Search Issue Tracker
Fixed in 4.6.8
Votes
0
Found in
5.1.1p4
Issue ID
712713
Regression
Yes
[IL2CPP] No ahead of time (AOT) code was generated error for Enumerator
To Reproduce:
1. Open the attached project in 5.1 and attach IL2CPPBugs.cs to any gameobject.
2. Deploy to device:
"ExecutionEngineException: Attempting to call method 'EffectTypeEnum[]::System.Collections.Generic.IEnumerable`1.GetEnumerator' for which no ahead of time (AOT) code was generated.
at BattleEffectTypeDO.GetAllTypes () [0x00000] in <filename unknown>:0
at IL2CPPBugs.Start () [0x00000] in <filename unknown>:0
(Filename: currently not available on il2cpp Line: -1)
"
is thrown.
Not reproducible on 5.2.0b3 (7277f6f3686a)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
___Petr___
May 23, 2016 08:44
ConnectSceneNGUIController.RegimGame is enum
___Petr___
May 23, 2016 08:43
Looks like similiar bug appears in 5.3.4p2. Will try to reproduce and report
ExecutionEngineException: Attempting to call method 'ConnectSceneNGUIController+RegimGame[]::System.Collections.Generic.IEnumerable`1.GetEnumerator' for which no ahead of time (AOT) code was generated.
at System.Collections.Generic.HashSet`1[T]..ctor (IEnumerable`1 collection, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateExceptIterator>c__Iterator4`1[TSource].MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[T].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToArray[TSource] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at OUR_APPS_METHOD (System.Collections.Generic.Dictionary`2 q, Boolean restore, System.String questId) [0x00000] in <filename unknown>:0
...