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Fixed in 5.2.0

Votes

20

Found in

5.0.0b13

Issue ID

648669

Regression

No

[LoadLevel] Ambient GI and reflection probes not loaded if continuous baking is used for loaded scene from asset bundle

Global Illumination

-

Note: This fix is for scenes loaded from asset bundles.

Loading simply in editor still won't load GI, but that's known and will be fixed separately.

WORKAROUND:
Build lightmaps with "Auto" mode off
Built player doesn't have this problem either

Comments (20)

  1. lucvw_1975

    Oct 13, 2015 15:18

    Should be fixed in 5.2, but I have 5.2.0f3 and I still have to disable continuous baking as a workaround. Strange...

  2. SpiriTx

    Oct 02, 2015 08:43

  3. helgewl

    Sep 17, 2015 09:08

    In Unity 5.2.0f3, if you call DynamicGI.UpdateEnvironment() after scene has loaded in the editor, this will fix the missing GI.
    I have implemented this workaround in a persistent (DontDestoyOnLoad) MonoBehaviour:

    void OnLevelWasLoaded(int level) {
    #if UNITY_EDITOR && (UNITY_5_0 || UNITY_5_1 || UNITY_5_2_0)
    if (UnityEditor.Lightmapping.giWorkflowMode == UnityEditor.Lightmapping.GIWorkflowMode.Iterative) {
    DynamicGI.UpdateEnvironment();
    }
    #endif
    }

  4. McGravity

    Sep 12, 2015 20:41

    I don't think it's fixed too.

  5. Noxwill

    Sep 08, 2015 16:34

    Actually it doesn't seem to be fixed in 5.2 released officially today (Sept 8 official release)

  6. Kuba

    Jul 21, 2015 14:34

    Fixed in 5.2.

  7. RomanRobot

    May 12, 2015 03:22

    Temporary fix from Shadeless on this forum post: http://forum.unity3d.com/threads/application-loadlevel-application-loadedlevel-resets-level-but-causes-light-intensity-to-change.308248/

    Disable Continuous Baking in Window > Lighting > Lightmap (tab) and click Build to build it manually.

  8. ArnoC

    Apr 28, 2015 15:22

    Same here, in Unity 5.0.1f1

  9. warmaha

    Mar 18, 2015 14:39

    Looks like if Continuous Baking is enabled from Lightning - Scene options, scenes will miss all baked GI after LoadLevel (at least when playing in editor).

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