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Not Reproducible

Votes

0

Found in

5.2.0b3

Issue ID

732563

Regression

No

[LoadLevel] GI and Reflection Probes are not loaded with the scene in editor if "Auto" baking mode is used

Progressive Lightmapper

-

POSTPONED: It's on dev roadmap to be fixed

Global Illumination and Reflection probes are not loaded in the scene after using Application.LoadLevel if "Auto" bake mode was used.

Note: This affects only editor and loading will work fine in built players
Workaround: Uncheck "Auto" and press build for all the scenes

Comments (11)

  1. Reyalsorik

    Feb 19, 2018 10:11

    > Oct 01, 2015

    Still an issue 2+ years later :/

  2. Matiasbru

    Jan 18, 2018 13:59

    Still here in 2017.3.0f3 :/
    c'mon guys!

  3. TaleOf4Gamers

    May 21, 2017 18:01

    Still here in 5.6

  4. longcjx

    Mar 02, 2017 09:38

    Still here in 5.5

  5. chimeforest

    Feb 17, 2017 02:59

    Still here in 5.5

  6. big_rip

    Jul 24, 2016 13:15

    5.3.5f1, bumped into it as soon as added scene reloading on player death. This must affect everybody. This is a bit silly.

  7. Davvv06

    Jul 23, 2016 11:35

    Agree with other people out there. I'm new to Unity, just completed a few tutos and already fell on this bug. At first, of course I lost so much time trying to find where was MY mistake... please consider fix with higher prio. It really gives a negative image of Unity.

  8. zupahfly

    Jun 25, 2016 12:16

    This seems like a really easy thing to fix, and is pretty annoying while developing. Please fix.

  9. ImpossibleRobert

    Jan 14, 2016 07:06

    Same unfortunately for me. This is a really inconvenient bug. What I don't understand about the solution: Why doesn't UNITY just deactivate auto-baking on play start? I guess the reason is that it will create/copy the exr files when not in auto mode, but why not do this somehow in the background during auto mode?

  10. uxd

    Jan 10, 2016 11:06

    yes please fix that issue!

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