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Not Reproducible
Votes
0
Found in
5.2.0b3
Issue ID
732563
Regression
No
[LoadLevel] GI and Reflection Probes are not loaded with the scene in editor if "Auto" baking mode is used
POSTPONED: It's on dev roadmap to be fixed
Global Illumination and Reflection probes are not loaded in the scene after using Application.LoadLevel if "Auto" bake mode was used.
Note: This affects only editor and loading will work fine in built players
Workaround: Uncheck "Auto" and press build for all the scenes
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Reyalsorik
Feb 19, 2018 10:11
> Oct 01, 2015
Still an issue 2+ years later :/
Matiasbru
Jan 18, 2018 13:59
Still here in 2017.3.0f3 :/
c'mon guys!
TaleOf4Gamers
May 21, 2017 18:01
Still here in 5.6
longcjx
Mar 02, 2017 09:38
Still here in 5.5
chimeforest
Feb 17, 2017 02:59
Still here in 5.5
big_rip
Jul 24, 2016 13:15
5.3.5f1, bumped into it as soon as added scene reloading on player death. This must affect everybody. This is a bit silly.
Davvv06
Jul 23, 2016 11:35
Agree with other people out there. I'm new to Unity, just completed a few tutos and already fell on this bug. At first, of course I lost so much time trying to find where was MY mistake... please consider fix with higher prio. It really gives a negative image of Unity.
zupahfly
Jun 25, 2016 12:16
This seems like a really easy thing to fix, and is pretty annoying while developing. Please fix.
ImpossibleRobert
Jan 14, 2016 07:06
Same unfortunately for me. This is a really inconvenient bug. What I don't understand about the solution: Why doesn't UNITY just deactivate auto-baking on play start? I guess the reason is that it will create/copy the exr files when not in auto mode, but why not do this somehow in the background during auto mode?
uxd
Jan 10, 2016 11:06
yes please fix that issue!