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Fixed

Votes

5

Found in

5.3.4p3

Issue ID

788774

Regression

No

[iOS][Metal] GfxDriver memory is never cleared in Unity Profiler

Profiling

-

1. Open attached project
2. Build to iOS metal device
3. Profile with Unity Profiler
4. GfxDriver memory will increase while device memory stays the same

Note: gles backend does not have this issue

Comments (7)

  1. eraser_78

    Sep 30, 2017 06:52

    This fix just set the Unity's Project Settings Graphics APIs, don't set “Auto Graphics API“ enable, set select "OpenGLES2" or “GLES3“ will be ok.

  2. txz

    Sep 15, 2017 13:01

    5.4.5 p5 still has the bug,please fix~

  3. hankchen

    Sep 15, 2017 03:53

    We got the same issues in 5.4.4f1. please help

  4. Boswell-Yu

    Aug 04, 2017 09:56

    The leak caused lots of negative comments from iphone 6 users for our game, any one can let us know when will the fix be published?

  5. dany21

    Aug 04, 2017 09:40

    We got the same issues in 5.4.5p2. please help

  6. Cosmos415

    Mar 24, 2017 10:34

    Which version include this fixed? We have the same iOS metal Gfxdriver memory issue in 5.4.5f1.

  7. jgandersen

    Sep 23, 2016 17:19

    This is still happening in 5.3.6f1, only it's not a matter of what's reported by the profiler, the memory will expand to a point where our application crashes.

    Problem does not occur on GLES2 or GLES3 backend.

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