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Fixed

Votes

0

Found in

2022.3.25f1

2023.2.19f1

Issue ID

UUM-69841

Regression

Yes

Crash on CheckGameObjectsAndAddMissingRequiredComponents when opening a specific project

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Reproduction steps:
1. Open the attached “ASDQWE” project
2. Observe the Editor

Expected result: The Editor does not crash
Actual result: The Editor crashes

Reproducible with: 2022.2.0a4, 2022.3.25f1, 2023.2.19f1, 6000.0.0b14
Not reproducible with: 2021.3.37f1, 2022.2.0a3
Fixed in: 6000.0.0b15

Reproducible on: MacOS Sonoma 14.4.1 (Intel), Windows 11 (user’s)
Not reproducible on: No other environment tested

Notes:
- The crash occurs even after clearing the library
- The crash occurs regardless of the selected platform
- Some Editor versions did not produce a stack trace

First few lines of the stack trace (Windows 11):
0x00007ff7b63dad30 (Unity) CheckGameObjectsAndAddMissingRequiredComponents
0x00007ff7b50d1f16 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007ff7b50d2b40 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
0x00007ff7b50d382e (Unity) LoadSceneOperation::IntegrateMainThread
0x00007ff7b50d6e4e (Unity) PreloadManager::UpdatePreloadingSingleStep

First few lines of the stack trace (MacOS):
0x0000010e3556d0 in Unity::Component::CheckStructure(ErrorsAndWarningsCapture*)
0x0000010fc08e60 in CheckGameObjects(AwakeFromLoadQueue&, ErrorsAndWarningsCapture*)
0x0000010fc08f1b in CheckGameObjectsAndAddMissingRequiredComponents(AwakeFromLoadQueue&, bool, ErrorsAndWarningsCapture*)
0x0000010e778510 in LoadSceneOperation::CompleteAwakeSequence()
0x0000010e777b5a in LoadSceneOperation::CompletePreloadManagerLoadSceneEditor()

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