Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.27f1
Issue ID
UUM-71023
Regression
Yes
Transform Node does not have outputs when it is created
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/TestGraph” Visual Effect Asset using the Visual Effect Graph window
3. In the Visual Effect Graph window, create a new Transform Node (right mouse button > Create Node > Operator > Inline > Transform)
4. Observe the Node’s outputs
Expected result: There are “position”, “angles” and “scale” outputs
Actual result: There are no outputs
Reproducible with: 2022.3.25f1, 2022.3.27f1
Not reproducible with: 2021.3.38f1, 2022.3.24f1, 6000.0.0f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: If you copy and paste a Transform Node which was created in 2022.3.24f1 version, the new Node will have all the outputs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-70986