Search Issue Tracker
Transition from sub-state machine (created at the top level) is connecte...
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub stat... Read more
[ECS] SkinnedMeshRenderer does not render while using Command Buffer Ins...
Reproduction steps: 1. Open "1157346" project 2. Open "withSkinnedMeshRenderer" scene 3. Enter Play mode 4. Notice that a humanoid ... Read more
Unity crashes when user stops the server and WebGL client connected
1. Open attached project 2. Build and run for WebGL 3. Run "Server" or "Host" in Editor or standalone 4. Connect to the server from ... Read more
[Animation] BlendTree overlaps and hides another Blendtree on adding the...
BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden. Ste... Read more
Video Importer Tests Driver does not work, it causes the editor to freez...
Editor freezes on clicking on start test and after some time it throws following errors. I feel the errors are related to custom edi... Read more
Secondary Cameras with RenderTextures do not render Lighting
If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more
[Android][Gradle] Unnecessary .so files are created for untargetted arch...
To reproduce: 1. Download and open attached "AarUnpackingTest.zip" project. 2. Go to build settings and make sure "Target Architect... Read more
Child Entities loses Prefab tag when calling GhostCollectionSystem.Creat...
How to reproduce: 1. Open the attached project's "case_1308901-Project.zip" Scene labeled "TestScene" 2. Open the DOTS Entities Insp... Read more
Crash when dragging an Asset imported using ScriptedImporter which attac...
How to reproduce: 1. Open the attached project("case_1187558") 2. Drag the "Test" asset from the Assets to the Scene Reproducible w... Read more
[Shadows] Moving pixels in shadows even though stable fit is used (no ca...
To reproduce: 1. Open attached project 2. Open testscene 3. Choose "No cascades" and switch to Hard shadows 4. Rotate camara around ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"