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0
votes
Fixed

Transition from sub-state machine (created at the top level) is connecte...

Animation

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Feb 08, 2016

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Version/s: 5.4.0b3

In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub stat... Read more

0
votes
By Design

[ECS] SkinnedMeshRenderer does not render while using Command Buffer Ins...

Package: Entity Component System (ECS)

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May 24, 2019

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Version/s: 0.0.12-preview.33

Reproduction steps: 1. Open "1157346" project 2. Open "withSkinnedMeshRenderer" scene 3. Enter Play mode 4. Notice that a humanoid ... Read more

0
votes
Fixed

Unity crashes when user stops the server and WebGL client connected

Networking

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Nov 11, 2015

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Version/s: 5.3.0b6

1. Open attached project 2. Build and run for WebGL 3. Run "Server" or "Host" in Editor or standalone 4. Connect to the server from ... Read more

0
votes
Fixed

[Animation] BlendTree overlaps and hides another Blendtree on adding the...

Animation

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Oct 22, 2019

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Version/s: 2019.3.0b8

BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden. Ste... Read more

0
votes
By Design

Video Importer Tests Driver does not work, it causes the editor to freez...

Video

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Mar 15, 2018

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Version/s: 2018.1.0b11

Editor freezes on clicking on start test and after some time it throws following errors. I feel the errors are related to custom edi... Read more

1
votes
Fixed

Secondary Cameras with RenderTextures do not render Lighting

Camera

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Apr 20, 2017

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Version/s: 5.6.0f3

If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more

0
votes
Fixed

[Android][Gradle] Unnecessary .so files are created for untargetted arch...

Build Pipeline

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Nov 08, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "AarUnpackingTest.zip" project. 2. Go to build settings and make sure "Target Architect... Read more

1
votes
Fixed

Child Entities loses Prefab tag when calling GhostCollectionSystem.Creat...

Package: Multiplayer Netcode for GameObjects

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Jan 24, 2021

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Version/s: 0.6.0-preview.7

How to reproduce: 1. Open the attached project's "case_1308901-Project.zip" Scene labeled "TestScene" 2. Open the DOTS Entities Insp... Read more

0
votes
Not Reproducible

Crash when dragging an Asset imported using ScriptedImporter which attac...

Asset - Importers

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Sep 28, 2019

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Version/s: 2019.3.0a2, 2019.3.0b4, 2020.1.0a1

How to reproduce: 1. Open the attached project("case_1187558") 2. Drag the "Test" asset from the Assets to the Scene Reproducible w... Read more

0
votes
Fixed

[Shadows] Moving pixels in shadows even though stable fit is used (no ca...

Shadows/Lights

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Nov 11, 2015

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Version/s: 5.3.0b6

To reproduce: 1. Open attached project 2. Open testscene 3. Choose "No cascades" and switch to Hard shadows 4. Rotate camara around ... Read more

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