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Editor crashes at RegisterPrepareRenderNodesCallback after baking occlus...
Steps to reproduce: 1. Download attached project and open "menu" scene (Scenes->Menu) 2. Select camera (name: Water4AdvancedReflecti... Read more
Closing the Lighting Window while Generating Lighting and having APVs in...
How to reproduce: # Create a URP 3D sample Project # Add an Adaptive Probe Volume to the Scene # Enable Adaptive Probe Volumes... Read more
[Mobile] Event System sometimes detects dragging when clicking UI button...
To reproduce: 1. Download and open attached "DPI_Test_unity5.5.0f3.zip" project. 2. Build and run the project on high DPI phone. E... Read more
Xcode linker throws duplicate symbol errors for Unity Ads
How to reproduce: 1. Open attached project 2. Build to iOS - Note the errors thrown during linking Read more
"AutoFill"submenu items are displayed in different color
Steps to reproduce: # Create a 3D project # Make a right-click in the "Hierarchy" window # Observe the last menu item "AutoFil... Read more
[Hub] shows missing Unity Editor instance message if additional modules ...
Hub displays a missing Unity Editor instance message to all the projects created by the same version if additional modules are being... Read more
The assignment of the reference parameter is applied to the local copy o...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Open the scene.unity scene 4. Build 5. Open ... Read more
Baking with "Lighting Mode: Subtractive" darkens Albedo before baking, r...
Steps to reproduce: 1. Create a new project with 3D Template with extras(to have more visible gameobjects) 2. Set Lighting Mode to S... Read more
[URP] There is no option to upgrade built in shaders to URP
Reproduction steps: 1. Create a new project 2. Install URP package using the package manager 3. Go Edit -> Rendering Expected resul... Read more
[SerializeReference] Array type is incorrect when it is serialized in a ...
How to reproduce: 1. Open attached project "Case_1226589" and load SampleScene 2. Select the "TestObject" GameObject in the Hierarch... Read more
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