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[XR] Stereo rendering mode selection dropdown is unavailable for WMR in ...
Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management. Right now the only stereo rendering mode av... Read more
Runtime-created textures do one pointless texture data upload (problem f...
For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more
[Canvas] Inconsistent Sort Orders. Different Scene Views before and whil...
Reproduction Steps: 1. Open User's project 2. Set "Canvas" Sort Order = 2 and "Panel" Sort Order = 0 3. Notice that the Text is OVER... Read more
Deleting object or prefab causes Editor to crash, if that object or pref...
To reproduce from scratch: 1. Make new game object, or it's prefab. 2. Lock it in the Inspector. 3. Delete that object. Expected re... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and bui... Read more
[WebPlayer] Failed to decompress data for the AssetBundle 'WebStartData'
Steps to reproduce: 1. Download and open project "Boyscout" 2. Build and run scene "_Scenes/Main" for Web Player platform 3. In open... Read more
[Texture Importer]Crunched textures fail in builds
When using crunch compression textures fail to load in builds and are replaced with black. Steps to repro: 1. Load texture into uni... Read more
UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIs... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more
Unpacked light prefabs revert to realtime when entering playmode without...
Reproduction steps: 1. Open the attached project "1393020.zip" 2. Open Scenes/SampleScene 3. Select "Directional Light" in the Hiera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path
- "ParseErrorException" is thrown when parsing a float with a very small value from JSON