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4
votes
Fixed

[XR] Stereo rendering mode selection dropdown is unavailable for WMR in ...

Package: Windows XR Plugin

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Jan 23, 2020

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Version/s: 3.0.0

Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management. Right now the only stereo rendering mode av... Read more

0
votes
By Design

Runtime-created textures do one pointless texture data upload (problem f...

Graphics - General

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Jun 13, 2017

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Version/s: 5.6.1f1

For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more

1
votes
Fixed

[Canvas] Inconsistent Sort Orders. Different Scene Views before and whil...

UI

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May 31, 2016

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Version/s: 5.4.0b16

Reproduction Steps: 1. Open User's project 2. Set "Canvas" Sort Order = 2 and "Panel" Sort Order = 0 3. Notice that the Text is OVER... Read more

0
votes
Fixed

Deleting object or prefab causes Editor to crash, if that object or pref...

Asset and Scene Management

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Oct 08, 2016

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Version/s: 5.5.0b6

To reproduce from scratch: 1. Make new game object, or it's prefab. 2. Lock it in the Inspector. 3. Delete that object. Expected re... Read more

0
votes
Fixed

[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b4

FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and bui... Read more

0
votes
By Design

[WebPlayer] Failed to decompress data for the AssetBundle 'WebStartData'

Webplayer

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Feb 29, 2016

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Version/s: 5.3.3p2

Steps to reproduce: 1. Download and open project "Boyscout" 2. Build and run scene "_Scenes/Main" for Web Player platform 3. In open... Read more

0
votes
Fixed

[Texture Importer]Crunched textures fail in builds

Graphics - General

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Mar 10, 2017

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Version/s: 5.6.0b6

When using crunch compression textures fail to load in builds and are replaced with black. Steps to repro: 1. Load texture into uni... Read more

0
votes
Fixed

UNET isLocalPlayer is always false in OnDestroy

Networking

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Nov 21, 2016

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Version/s: 5.4.3f1

When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIs... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more

0
votes
Fixed

Unpacked light prefabs revert to realtime when entering playmode without...

Progressive Lightmapper

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Jan 06, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2022.1, 2022.2, 2023.1

Reproduction steps: 1. Open the attached project "1393020.zip" 2. Open Scenes/SampleScene 3. Select "Directional Light" in the Hiera... Read more

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