Search Issue Tracker
Animation events don't fire on 0-1 frame
How to reproduce: 1. Download and open the project from attached link. 2. Open NeptuneLocomotion scene. 3. Find the Neptune@Standing... Read more
Build fails to compile when using burst compiling
Steps to reproduce: 1. Open the “TestECSVersion” project 2. Build And Run Expected result: Builds and runs the project Actual ... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project 2. Go to Assets -> Import Package -> Custom Package... 3. Select any package (or the at... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps: 1. Open the attached project. 2. Observe how both Particle System A and B are using C as a sub emitter. 3. Play the eff... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce: 1. Open attached project "UI_Environment.zip" and scene "Sample Scene" 2. Enter Play mode 3. In Game view, press ... Read more
[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
Emissive lights are visible only with LOD 0
To reproduce: 1. Open the project, attached by the tester (emmisiveBug.7z) 2. Open the "Testland 1" scene 3. In the Scene view, foc... Read more
Unity freezes after selecting a lot of meshes at once
Steps to reproduce: 1. Open project 2. Select all meshes (about 2040+) in "meshes" folder Results: Editor freezes for 3-5 minutes(o... Read more
UnityYAMLMerge generates an empty prefab when merging a custom prefab wi...
How to reproduce: 1. Download the attached 'files-1258865.zip' files 2. Run the 'bug.bat' batch file 3. Open the generated 'right.pr... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happened After applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application