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[Android] SGS8 - White borders on the screen edges between transition fr...
Steps to reproduce: 1) Open Unity and create a new project 2) Player Settings >> Resolution and Presentation >> make sure that Defa... Read more
Changing Reflection Intensity at runtime via script doesn't work
Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSetting... Read more
Editor crashes on “VFXParticleSystemBatchData::CopyDeadListCount” when o...
How to reproduce: 1. Open the “IN-41470_repo“ project Expected result: The project opens Actual result: The Editor crashes on “... Read more
[SortingLayers] sprites with cutout rendering mode is rendered at the bo...
Steps to reproduce: 1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip"). 2. Red cloud has same settings as gree... Read more
Building asset bundles when build path doesn't exist causes a failed ass...
How to reproduce: 1. Open the attached project 2. Make sure Project/AssetBundles directory doesn't exist 3. Window > AssetBundle Bro... Read more
Scripts cannot be loaded when they contain an odd number of "*" signs in...
Steps to reproduce: 1. Open the attached "ScriptBug" project 2. Select "Directional Light" GameObject in the Hierarchy window 3. Ope... Read more
EditorBuildSettingsScene.enabled property documentation in the IDE lacks...
How to reproduce: 1. Open the attached '1297487.zip' project 2. In the Project window double-click on the 'Test' Script 3. Hover th... Read more
Error on async assets load
To reproduce: 1. Open GameLoader scene. 2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
Packages search results are not updated when changing search box value d...
How to reproduce it: 1. Create a new 3D project 2. Open the Package Manager window and go to the "My Assets" tab 3. In the search bo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path
- "ParseErrorException" is thrown when parsing a float with a very small value from JSON