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[Android][GLES2][URP] Pragma exclude_renderers in single URP/Particles/L...
Reproduction steps: 1. Open the attached project "ReproProjectForParticledLit.zip" 2. Build and run the project with OpenGLES2 API o... Read more
EditorBuildSettingsScene.enabled property documentation in the IDE lacks...
How to reproduce: 1. Open the attached '1297487.zip' project 2. In the Project window double-click on the 'Test' Script 3. Hover th... Read more
[DOTS] Player crashes when finding a Shared Object file
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity“ scene 3. Click File > B... Read more
The video keeps playing in the background when Play Mode is paused
Steps to reproduce: 1. Open the attached project “VideoBug“ 2. Open the “Assets/VideoPlayerTest.unity“ Scene 3. Enter Play Mode ... Read more
Mouse inputs in the Game view don't work when importing project files in...
How to reproduce: 1. Create a new Unity project (and open it) 2. Replace files in the Project folder with the attached “Assets“, “... Read more
[Test Framework] Package version in editor manifest (1.1.3) does not mat...
As of 2019.3.0f3 (d719fa0632c6), the latest verified version of the Test Framework package is 1.1.8. The latest version included in ... Read more
[IMGUI] "Space before number in Asset names" checkbox under Editor Proje...
"Space before number in Asset names" checkbox in Numbering scheme under Editor Project settings is not working when new assets are c... Read more
[DX12] DrawMeshInstancedIndirect fails to render opaque pass when DX12 i...
How to reproduce: 1. Open the attached project 2. Check if DX12 API is used 3. Build the TestScene 4. Launch the Build and observe t... Read more
Reflection Probe is not baked after pressing "Bake" button in the per-pr...
Steps to repro: 1. Open the attached project and "SampleScene" scene; 2. In the Hierarchy select Reflection Probe gameobject; 3. In ... Read more
[StandardAssets][WP8] RollerBall does not react to Turn/Look on Lumia 1520
To reproduce: 1. Import the StandardAssets 2. Build & Run for WP8, deploy to a Lumia 1520 3. Open up the RollerBall scene 4. Try in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type