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[ExecutionOrder] OnTriggerEnter2D is called before Start if object is in...
Steps to reproduce: 1. Open attached project 2. Open "Untitled" scene 3. Run it 4. Open console and notice that OnTriggerEnter2D is... Read more
[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...
To reproduce: 1. Open attached project 2. Open TestScene 3. Notice that the game view goes "crazy" Read more
[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce: 1. Download and import attached project. (UI_Test.zip) 2. Open scene: main 3. Play. 4. Click on dropdown. 5. Se... Read more
This STV build crashes bootloader
This only happens when you add the STV installer over this build, which is why no other STE reported it. Severity 1 for STV. Versi... Read more
5.5b4 Gradle Build for Android
Repro 100% with Unity Version 5.5.0b6 (e398e763a5a6) Tue, 27 Sep 2016 18:46:48 GMT Branch: 5.5/staging STR 1. Open repro project 2.... Read more
Spline edit mode type needs to be removed from inspector
User currently can turn on internal debug and see the edit mode type in the spline object inspector, though it doesn't function at a... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps: 1. Import the attached package 2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph 3. Observe the ... Read more
All Console entries disappear when clicking on them
How to reproduce: 1. Open the attached '1160745_stripped' project 2. Open 'SampleSelector' scene 3. Go to Play Mode 4. Click on any ... Read more
When picking color of UI Image with color picker, it gets slightly darke...
How to reproduce: 1. Open the attached project 2. Open main scene 3. Select Image in hierarchy 4. Change image color (e.g. to yellow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- .wav and .ogg audio files can't be imported to the project when the WebGL Build Profile is selected
- [VFX Graph] Capacity Issue when using GPUEvent and Strips.
- Requested destroyCancellationToken reports as not requested when not called before destroyed