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Found in
6000.0.0f1
Issue ID
UUM-72015
Regression
No
[VFX Graph] Capacity Issue when using GPUEvent and Strips.
*Steps to reproduce:*
1. Open a Unity Project
2. Import the Provided unity package
3. in a new scene, Drag and Drop theVFXG_STRip_GPUEvent_Capacity asset.
4. This VFX is composed of 4 system(2 parent and child with GPUEvnt relationshop).
*Actual results:*
The Parent system that spawn Strips seems to have is Particle capacity capped to its child Strip capacity. It's not the case with the system that spawn regular particles.
*Expected results:*
The parent system that spawns strip thanks to GpuEvent shouln'd be capped to its child's strip capacity.
!image-2024-05-14-10-40-36-905.png!
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