Search Issue Tracker

Active

Votes

0

Found in

6000.0.0f1

Issue ID

UUM-72015

Regression

No

[VFX Graph] Capacity Issue when using GPUEvent and Strips.

--

-

*Steps to reproduce:*

1. Open a Unity Project

2. Import the Provided unity package

3. in a new scene, Drag and Drop theVFXG_STRip_GPUEvent_Capacity asset.

4. This VFX is composed of 4 system(2 parent and child with GPUEvnt relationshop).

 

 

*Actual results:* 

The Parent system that spawn Strips seems to have is Particle capacity capped to its child Strip capacity. It's not the case with the system that spawn regular particles.

 

*Expected results:* 

The parent system that spawns strip thanks to GpuEvent shouln'd be capped to its child's strip capacity.

 

 

!image-2024-05-14-10-40-36-905.png!

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.