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Fog color doesn't get applied on a GameObject when the GameObject uses P...
How to reproduce: 1. Open the user's attached "FogBug" project 2. Open the Scene named "Scene" 3. Open the Game view (Window->Genera... Read more
[Mobile Notifications][Android] "Too many alarms (500) registered from u...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Press the button on the screen which schedules and sends a... Read more
Asset Group loses its reference in Addressables window when a file with ...
How to reproduce: 1. Download and open the project "1170379.zip" 2. Open the Addressables window 3. Create an Asset or folder and na... Read more
[VFX][URP] Texture name is not changed on deleting assigned Texture from...
Texture name is not changed on deleting the assigned Texture from the Asset Steps to Repro: Steps to Repro: 1. Create a new Projec... Read more
GameObjects get Highlighted in the Hierarchy when clicking and dragging ...
How to reproduce: 1. Create a new project 2. Open the Hierarchy (Window->General->Hierarchy) 3. Open the Scene view (Window->General... Read more
[HDRP] [Vulkan] Crash on built project startup
Tested with: 2020.2.0b8 + 10.1 GPU: AMD Radeon VII Steps to repro: 1) Create a new HDRP template 2) Add Vulkan to graphics API 3) ... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
Animation Event triggering before Animation when Time is set to -1
Reproduction steps: 1. Open user attached Project "Unreliable Animation Events at Start with Playables" 2. Open "Assets/SampleScene"... Read more
Mobile Notification Settings are not saved
Reproduction steps: 1. Open "case_1114987-TestNoti.zip" project 2. Open the Project Settings -> Mobile Notification Settings 3. Chan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [VFX] Missing Expand Toggle with Output Slot