Search Issue Tracker
Scene becomes dirty when first opening an HDRP Template project
Steps to reproduce: Create and open a new HDRP project Observe the Scene name in the Hierarchy Actual results: "OutdoorsScene" is di... Read more
Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabas...
How to reproduce:1. Open the attached “IN-138456” project2. In the top toolbar, navigate to Assets > ForceReserializeAssets3. Nav... Read more
Asset thumbnails in the Project window stay white when a referenced text...
Reproduction steps:1. Open the attached "IN-137103_PROJECT.zip" project2. Open the “Assets/Scenes/SampleScene.unity” scene3. In the ... Read more
GameObject Transform scale values reset to their previously saved values...
How to reproduce: Open the attached project “IN-138914” Open the “SampleScene” In the Hierarchy, select the “Cube” GameObject In the... Read more
Weight Brush Overlay text is clipped in Sprite Editor
Reproduction steps:1. Create a new Universal 2D project2. Create any Sprite (Create > 2D > Sprite)3. Click “Open Sprite Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project