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2D physics objects 'drift' despite being attached by a HingeJoint2D
To reproduce:1. Open the attached project2. Run the SpriteSlicer2D Demo scene3. The 'Drifty Leg' object moves away from the others, ... Read more
DOC: "undocumented" EditorWindow.OnDidOpenScene() appears in docs
To reproduce:Open http://docs.unity3d.com/Documentation/ScriptReference/EditorWindow.OnDidOpenScene.html Read more
No settings for polygon collider 2d detail.
Documentation details a way to change the detail of the collider, although it's impossible in the editor. To reproduce:1. Open/creat... Read more
Application crashes when calling Android native method
This is a regression from Unity 4.2.2f1. Reproduced on:Google Nexus 4 with Android 4.4 Reproduced with:Unity Version 4.3.0f4 (e01000... Read more
Performance drop after building with 4.3
Steps to reproduce : - import the project attached in 4.2- create a development build- upgrade the project to 4.3 and create another... Read more
Undo.RecordObjects isn't working for objects referencing
Undo.RecordObjects isn't working for objects referencing each other when one gets deleted. To reproduce:1. Open the attached project... Read more
DOC: Array docs contain 404 link to MSDN
To reproduce:1. Open http://docs.unity3d.com/Documentation/ScriptReference/Array.html2. Click the link found at: "For more informati... Read more
SmoothDamp example in the documentation is incorrect
Correct example:Current SmoothDamp Documentation:<file://localhost/Applications/Unity/Unity.app/Contents/Documentation/html/en/Sc... Read more
Screen.width and height reporting incorrect values in the editor.
Screen.width and height is reporting incorrect values in the editor. To reproduce:1. Put any image effect on the camera.2. Output to... Read more
TextMesh mesh is wrong when MeshFilter present on same GameObject
TextMesh mesh is wrong when MeshFilter present on same GameObject. This is expected behavior. MeshFilter and TextMesh are both compo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor