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Editor crashes after switching animation type to humanoid
Switching animation type to humanoid and clicking the apply button causes Unity editor to crash. Reproduced with:Unity Version 4.3.1... Read more
MovieTexture loaded through WWW has bad data
Downloading MovieTexture file which does not have audio through WWW gives some bad data:- MovieTexture.width and MovieTexture.height... Read more
Enum properties in serialized structs show up as integers
To reproduce:1. Open the attached project2. Open test scene3. Inspect NewBehaviorScript inspector on the GameObjectExpected result: ... Read more
'input' keyword is reserved in GLSL
Shader with a struct named 'input' does not work on Android devices. The editor does not show any specific errors, however in the de... Read more
Buttons do not immediately have their color tint set when entering play ...
To reproduce:1. open attached project2. open scene3. Enter play modeExpected result: Button found in scene is immediately redActual ... Read more
Stencil masking does not work on the uGUI example project
To reproduce:1. Download the uGUI example project2. Build the Scroll View scene for iOS3. See there's no stencil masking Read more
Error message appears for each individual object instead of a group
To reproduce:1. Open the project attached2. Select all the Cube objects in the "Scene" scene3. Try to remove the "MeshFilter" compon... Read more
plugin freezes due to logspam of unitialized animator
-e: see title -works fine on 4.3.4, starts with 4.5.0a1-tested and repros on win7 with chrome/ff -repro:--install 4.5.0 plugin--sele... Read more
UNET.Connect gives 1 when use it with serverIP = 1
UNET.Connect gives 1 when use it with serverIP = 1 2) How can we reproduce it using the example you attached1 Open attached project2... Read more
Large font sizes cause uGUI text display artifacts on game view
To reproduce:1. Create a new project2. Add a uGUI text3. Change it's font size to a few thousand (1455 works for me) black text arti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor