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[VFX] Incorrect Behavior with SG and Scale in Update
Steps to reproduce: Import attached package in URP project with VFX package available Open VFX "UUM_128198_Simplified_Repro" Open Sc... Read more
Memory leaks are caused when using MeshToSDFBaker.Dispose()
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open Profiler (Win... Read more
GPU Instancing does not work with Sprite Renderer when used in an URP pr...
How to reproduce:1. Open the attached “SpriteRendererURP“ project2. In the Hierarchy select Sprite13. Change either its Width or Hei... Read more
[iOS][Android] Crash on 'EXC_BAD_ACCESS' when trying to create a Joint w...
How to reproduce:1. Open the ‘TestHingeJointOniOS.zip' project2. Open the ‘SampleScene’ scene3. In the Hierarchy select the dropdown... Read more
Particles are drawn upside down when using Camera.RenderToCubemap
How to reproduce: Open the “ParticleSystemRepro.zip“ project Open the “ParticleSystemScene“ Scene Enter Play Mode Observe the Sphere... Read more
"Find References In Project" gives inaccurate results when Prefab Varian...
How to reproduce: Open the “UnityBugSearchUpdate.zip“ project Select the “Cube“ GameObject in the Project and observe the Material o... Read more
"Assertion failed" and "ArgumentNullException" errors when selecting a G...
Reproduction steps:1. Open the attached “IN-125833.zip” project2. Open the “SampleScene”3. From the Project window, select “PC_Rende... Read more
"IMGUIContainer cannot be used in a runtime panel." errors are not clear
How to reproduce:1. Open the attached "uiToolkitEditor" project2. Open the "Test" UI Document3. Open the "Test" Scene4. Observe the ... Read more
Number of SRP renderpass subpasses is limited to 8
Steps to reproduce:1. Open attached user's project "bug-renderpass-limit.zip"2. Open the "SampleScene.unity" Scene and enter Play Mo... Read more
Caret is placed after the first character in the string when using the H...
How to reproduce: Create and open a new project Write “ test “ (including the spaces) in any text input in the Editor Place the care... Read more
All about bugs
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Latest issues
- [VFX] Incorrect Behavior with SG and Scale in Update
- Memory leaks are caused when using MeshToSDFBaker.Dispose()
- [iOS][Android] Crash on 'EXC_BAD_ACCESS' when trying to create a Joint with script in build
- Particles are drawn upside down when using Camera.RenderToCubemap
- "Find References In Project" gives inaccurate results when Prefab Variant Parent default Object references are changed