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[Tile Palette] Sprites not rendering when brush tool "Paint a filled box...
Steps to reproduce:1. Create a new "Universal 2D" project2. Open Windows -> 2D -> Tile Palette3. Click the "Create New Tile Pa... Read more
Adding available Nodes with longer names in Fragment Context window over...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Create Blank Shader Graph Asset in Project window... Read more
"Layer Palette Profile" Asset is automatically applied to the second Ter...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. Install the "Terrain ... Read more
"Terrain Tools" shortcut conflicts with the Overlays shortcut by default
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. Install the "Terrain ... Read more
Longer Shader Graph Property Reference names breaks VFX Graph Output Par...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. In project import provided VFX Asset “TestingVFX.... Read more
"Brush Attributes" menus have no padding
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. Install the "Terrain ... Read more
Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" instal...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, wit... Read more
"DebugAllocatorMode" option changes when changed in another Editor instance
Reproduction steps:1. Create a new project2. Open Diagnostics (Edit > Preferences > Diagnostics)3. Under “Core” change “DebugA... Read more
UITK Debugger new Classes element is not created with no information or ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open UI Toolkit Debugger (Window > UI Toolkit >... Read more
UITK Debugger Matching Selectors text labels and buttons overlap
Steps to reproduce: Create a new Unity project using the Universal 3D template Open UI Toolkit Debugger (Window > UI Toolkit >... Read more
All about bugs
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Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node