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Editor defaults to .NET 4.6 instead of .NET 4.8 when switching scripting...
Steps to reproduce: Create a new project Open Edit > Project Settings > Player Switch API Compatibility Level to .NET Framewor... Read more
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[Android][Sentis] Human poses are not detected when using the BlazePose ...
Reproduction steps: Open the attached “IN-136717” project Build and Run the Android Player Observe the Player Actual result: The lan... Read more
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Build fails when building a project containing an 18+ dimension array wi...
How to reproduce:1. Open the attached “IN-137044” project2. Open Project Settings and select Player tab3. Make sure Scripting Backen... Read more
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Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal