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[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce:1. Run the attached project.2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in m... Read more
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
Linq orderby bug
To reproduce:1. Open attached project2. Run test scene3. Check the console. Notice that S2 is returned before S1. .NET returns s1 th... Read more
Steamworks.NET API wrapper crashes the Editor
Reproduction steps:1. Open the attached project2. Open Steam and log in3. Play scene Result: Editor crashes after a few seconds Repr... Read more
[Mono] Could not load project, with unknown item type
1. Open attached project.2. Open script "test"3. Will open mono with a few errors and can no edit script. (see below) Read more
Error when trying to execute a script that uses generics
To reproduce:1. Open the attached project2. Set project build to Web Player3. Go to Assets/Testing4. Run the AdvancedTest scene5. No... Read more
In Unity 3.4, the JavaScript compiler has buggy detection of
The reported bug occurs when the third parameter (counting expression) of the for loop is present. Once it is removed, the warning g... Read more
Unity crashes when loading StructureMap plugin
Steps to reproduce:1. Download attached project. The project contains StructureMap plugin (https://www.nuget.org/packages/structurem... Read more
[Compiling] C# compiler incorrectly sets accessibility on anonymous func...
Workaround: for now the workaround is to mark the nested class as internal (rather than private) or move it outside of the declaring... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used