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0
votes
Fixed

[PLM] Editor performance degrades over time while baking and moving the ...

Global Illumination

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May 25, 2020

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Version/s: 2020.1, 2020.2.0a8

Steps to reproduce 1. Open any existing Unity project (this particular case was tested using the CornellBox project) 2. Navigate to... Read more

0
votes
Duplicate

(Unknown) crashes when manually baking Shadowmask

Global Illumination

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May 25, 2020

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Version/s: 2019.3.0a10, 2019.3.15f1

To reproduce: 1. Download attached "Progressive-Lightmapper-Adventure-Game.zip" project in Unity 2. In the Lighting window press "G... Read more

0
votes
Active

Crash in Enlighten::CpuUpdateManager::UpdateGpuTexture when starting GI ...

Global Illumination

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May 27, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a13

Steps to repro: 1. Open the attached project 'case_886275-Progressive_Lightmapper_Adventure_Game' and 'ProgressiveLightmappingExampl... Read more

0
votes
Fixed

Editor crashes when baking the project with Shadowmask lighting mode on OSX

Global Illumination

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Jan 09, 2020

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Version/s: 2019.3.0a10, 2019.3.6f1

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window click Gene... Read more

0
votes
Active

GPU Lightmapper - Bake performance decrease drastically over time (using...

Global Illumination

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May 28, 2020

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Version/s: 2020.1, 2020.1.0b11

Over time, bake performance decreases drastically when using high sample count (500K or 1M). The first 5 minutes of the bake are fin... Read more

0
votes
Active

[Realtime GI] Mesh flickers in Scene/Game view when the object is select...

Global Illumination

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Mar 31, 2020

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Version/s: 2019.3.7f1, 2019.4

Reproduction steps: 1. Open the attached project ("case_1232203-GI-mesh-flicker.zip") 2. Open the repro scene ("scene_test") 3. Enab... Read more

0
votes
Fix In Review

[UI] Unable to select Optix option in Direct Denoiser once other options...

Global Illumination

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Jun 11, 2020

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Version/s: 2020.1, 2020.1.0b13, 2020.2

Unable to select Optix option in Direct/Indirect Denoiser once other options selected in Filtering under Lightmappping Settings. St... Read more

0
votes
Active

Assertion failed on expression on selecting Direct Denoiser mode to Rade...

Global Illumination

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Jun 11, 2020

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Version/s: 2020.1.0a1, 2020.1.0b13, 2020.2

Assertion failed on expression is thrown on selecting Direct Denoiser mode to Radeon Pro under filtering section in Lighting Window.... Read more

0
votes
Active

[GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Ter...

Global Illumination

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Jun 15, 2020

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Version/s: 2020.1.0a17, 2020.1.0b13

-Editor crashes while baking Terrain game object using Progressive GPU Lightmapper. -Occurs on with NVIDIA GeForce GTX 1060 3 GB & A... Read more

2
votes
Active

Baked indirect bounce is missing when using custom ShaderGraph shaders

Global Illumination

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Jun 04, 2020

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Version/s: 2019.3, 2019.3.13f1

Steps to reproduce: 1. Open the attached project 2. Open Scene GITest 3. Observe inconsistent bounced light along the wall "SimpleB... Read more

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