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Latest issues
- Mesh is not rendered in the Player when using mesh.indexBufferTarget and mesh.vertexBufferTarget
- [iOS] Memory leaks when using the SslStream class
- Package Manager does not create a default cache directory for Asset downloads
- Crash on BatchRendererCullingOutputs::SyncFences when navigating through a Scene via the Scene view
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used