Search Issue Tracker
On Flash build function returns different values compared to editor
1 Play in editor 2 Build for Flash and run Here is the test script to produce the difference and a screenshot compared to editor, p... Read more
Flash. The camera renders with the clear flag 'Solid Color' instead 'Dep...
How can we reproduce it using the example you attached -Open the scene 'MalfunctioningCameraWithHeight0_5'. -Note the settings on th... Read more
Context loss causes loss to materials, textures and shaders
1) What happened Context loss causes loss to materials, textures and shaders. 2) How can we reproduce it using the example you atta... Read more
Tried to build for Flash Player target, build process failed
user's project fails to build in 4.0.0f7 with no clear hint as to what the root cause may be. Note that the project also has 188 wa... Read more
[Flash] AnimationEvent occasionally not dispatched at end of animation
Occasionally with Flash export, animation events are not working when placed at the end of an animation. Repro project demonstrates ... Read more
Antialiasing isn't working in a Flash build
1 Open scene "Scene" 2 Build for Flash 3 Run in browser and look for antialiasing. Read more
Looping sounds in Flash don't loop gapless
1. Open the supplied project. 2. Play in the Editor. Notice how the sound being played loops fine. 3. Build targeting Flash. 4. Run ... Read more
Flash: Build error on using &= with strings
x &= (test == test2); on building for Flash gives an error "Error: Implicit coercion of a value of type Boolean to an unrelated type... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System