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Documentation refers to Menu -> lightmapping when it should be menu -> l...
1. go to manual ->lightmapping (file:///E:/Unity%205.0.0b14/Editor/Data/Documentation/en/Manual/Lightmapping.html) 2. under "Prepari... Read more
Local documentation manual links do not work on Mozilla
To reproduce: 1. Open the local documentation manual of Unity 5 2. Click any link in the sidebar or search for something and then cl... Read more
[Documentation] Regression in docs about Profiler
In the current documentation at: http://docs.unity3d.com/Manual/Profiler.html The ADB link info reads incorrectly as: adb forward t... Read more
standard assets: outdated image
-e: The image for importing standard assets is no longer up to date -repro: --go to a 5.0 version of /Manual/HOWTO-InstallStandardA... Read more
Wrong style of the text under images(2D Blending)
Wrong style of the text under images(2D Blending) 1. What happened 2. How we can reproduce it using the example you attached 1 Ope... Read more
All 2D collider types now have Offset variable instead of 'center'
Please update image and description for all 2D collider types and remove 'center' and add 'offset' Read more
The pixelation slider in sprite editor is missing from docs
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html a description of the pixelation slider is missing (... Read more
Graphics -> Graphics overview ->Sprite editor minor mistake
Graphics -> Graphics overview ->Sprite editor it says "Youll notice that when you have a rectangle selected, a panel appears in the... Read more
The trim option has gone from the sprite editor window in 5.
In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html please update description for 'trim' as it's been mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL