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[Android] Selected UI GameObject is ignored when unfocusing from an Inpu...
How to reproduce:1. Download and open the attached project "1216653.zip"2. Build and run the project on Android3. Press the first In... Read more
AndroidJavaObject.Call<>() throws exception instead of returning null po...
Reproduction steps:1. Open the attached project ("839005 - ReproProject.zip")2. Build and run on Android device3. Check device logca... Read more
[Android] Building process fails when project includes AssetBundle with ...
Reproduction steps:(Errors in the Edit)1) Open users attached project and build for Android platform.-You should see errors pop up i... Read more
[Android] Fatal signal 11 (SIGSEGV), code 1 crash on Nvidia Shield table...
To reproduce: 1. Download and open attached "repro976402.zip" project.2. Build and run on Nvidia Shield tablet.3. When application o... Read more
[Tegra] Stencil operations are ignored when rendering to RenderTexture
On some Android devices with Tegra 3 SoC, stencil operations are ignored when rendering to a RenderTexture. This issue is reproducib... Read more
Installing Androids SDK's when a project is open leads to incorrect path...
To Reproduce:- Open unity with the Android module installed from the hub - "Android Build Support" BUT NOT the "Android SDK & ND... Read more
Mask not showing up on some of Android devices
Masks are not showing up on some android devices like Samsung Galaxy S5 Read more
GetPixels on Android returns incorrect data
When using GetPixels to get access to texture data on the Android platform and in the editor in the Android build mode the resultant... Read more
[Android/IL2CPP]Building apk fails if there are spaces in .dll files in ...
If there are spaces in .dll files in assets and android apk is built using IL2CPP, the process fails Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject