Search Issue Tracker
Fixed
Fixed in 2.1.12
Votes
0
Found in [Package]
2.1.9
Issue ID
XRLIH-5
Regression
No
Orthographic Projection is not changed to Perspective when converting the Main Camera to the XR Rig
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Convert the Main Camera to XR Rig (GameObject > XR > Convert Main Camera To XR Rig)
4. In Hierarchy, expand “XRRig” and “Camera Offset”
5. Select “Main Camera”
6. Observe the Inspector window
Expected result: The Projection is set to “Perspective” or an Error message is thrown
Actual result: Projection is set to “Orthographic”
Reproducible with: 4.2.0 (2022.1.24f1), 4.4.1 (2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b5)
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- The Orthographic Projection is not supported by VR
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2.1.12):
Fixed camera projection type when converting an existing camera to an XR rig to ensure resulting camera is not set to orthographic.