Search Issue Tracker
Fixed
Fixed in 3.3.0
Votes
4
Found in [Package]
3.2.0
Issue ID
XRIT-322
Regression
No
[XRIT] NearFarInteractor created "Attach" and "Stabilization Cast Origin" objects are not destroyed when NearFarInteractor is destroyed
Steps to reproduce:
1. Open the attached user's project "Test XRIT.zip"
2. Connect Quest 2/3/3S to Meta Link
3. Open "Assets/_AssetsForReport/TestScene.unity" and enter Play Mode
4. Observe in the Hierarchy the creation of NearFarInteractor object, it then creates "Attach" and "Stabilization Cast Origin" objects under XR Origin object
5. Observe the previously created NearFarInteractor objects get destroyed
Expected result: created at step 4 "Attach" and "Stabilization Cast Origin" objects are destroyed
Actual result: created at step 4 "Attach" and "Stabilization Cast Origin" objects are not destroyed (See attached Repro.mp4)
Reproducible with: XRIT 3.0.8 - 3.2.0 (6000.0.54f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a3)
Could not test with 2.6.4 and below due to scripting errors after downgrading (relating to NearFarInteractor)
Environment tested: Windows 11 24H2
Notes:
-NearFarInteractor always creates attach and stabilization objects under the XR Origin. Even when those interactor is not connected to XR Origin and belongs to some other game entity.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
- Advanced dropdown stops applying the Search Filter while the search text remains after clicking the header back Button during a Search
- SRP Batcher ignores ShadowCaster pass when Fallback shader has mismatched CBUFFER layout
Resolution Note (fix version 3.3.0):
Fixed the Near-Far Interactor components to destroy the `Attach` and `Stabilization Cast Origin` GameObjects under the XR Origin that it creates when it is destroyed. This fix added new `OnDestroy` methods to `InteractionCasterBase` and `InteractionAttachController`. Users who had already implemented either method in derived classes will need to call the base method.