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Fixed
Fixed in 3.0.9, 3.2.0
Votes
0
Found in [Package]
3.2.0-pre.1
Issue ID
XRIT-280
Regression
No
"Screen position out of view frustum" errors thrown when Scene has world space UI elements
Steps to reproduce:
- Open the attached project "DemoScene" from provided Google Drive link
- Open "HandsDemoScene" scene (Asses > Samples > XR Interaction Toolkit > 3.2.0-pre.1 > Hands Interaction Demo
- Enter Play mode
- If errors are not visible, try pressing on UI Button or other UI elements in the scene with Controllers
Actual results: "Screen position out of view frustum" errors are spammed in the Console, unable to interact with UI elements in the Scene
Expected results: No errors are thrown in the Console, it is possible to interact with UI elements in the Scene
Reproducible with versions: 6000.2.0b2 (d4c40f50eb81) - unityhub://6000.2.0b2/d4c40f50eb81
Tested on (OS): Windows 11
Reproducible with these devices: Oculus Quest (Quest), CPU: Snapdragon 835 MSM8998, GPU: Adreno 540, OS: 10
Notes:
- Screen position out of view frustum (screen pos -340282346638528859811704183484516925440.000000, -340282346638528859811704183484516925440.000000) (Camera rect 0 0 3840 2160)
UnityEngine.XR.Interaction.Toolkit.UI.UIInputModule:Update ()
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Resolution Note (fix version 3.2.0):
Fixed "Screen position out of view frustum" error spam when using the XR UI Input Module component together with UI Toolkit with some Panel Input Configuration settings.