Search Issue Tracker
Fixed
Fixed in 3.0.7
Votes
0
Found in [Package]
3.0.6
Issue ID
XRIT-206
Regression
Yes
[Quest] Gaze reticle falls out of sight in XR on a new project
Reproduction steps:
1. Open the attached project “ReproProj”
2. Open the “/Assets/Samples/XR Interaction Toolkit/3.0.5/Hands Interaction Demo/HandsDemoScene.unity” Scene
3. Upgrade the XR Interaction Toolkit to 3.0.6
4. Enter the Play Mode
5. Look around and observe the ring
Expected result: The ring stays in sight when looking around
Actual result: Ring leaves the sight
Reproducible with: 3.0.6 (6000.0.25f1, 6000.1.0a2)
Not reproducible with: 3.0.5 (6000.0.23f1)
Could not test with: 3.0.6 (2021.3.45f1, 2022.3.52f1) (Library\PackageCache\com.unity.xr.arfoundation@6.0.1\Editor\ARAnalytics\AREditorAnalyticsEvent.cs(20,43): error CS0246: The type or namespace name 'IAnalytic' could not be found)
Reproducible on:
Play Mode (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Windows Standalone Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Android Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Quest 3 (user reported)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with OpenXR and Oculus XR
- Reproducible with Single Pass Instanced and Multi Pass
- Project was created using MR Template
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Resolution Note (fix version 3.0.7):
Fixed regression introduced with version 3.0.6 so the XR Transform Stabilizer component allows empty Aim Target Object references. This fixes the Gaze Interactor ray to update correctly in the XR Origin (XR Rig) prefab.