Search Issue Tracker
Fixed
Fixed in 1.5.2, 1.6.0
Votes
0
Found in [Package]
1.5.1
Issue ID
XRHB-78
Regression
No
Broken XR Hands material in Hand Visualizer Sample Scene in URP Template
Steps to reproduce:
- Create new Unity project with Universal 3D Template
- In Package Manager install XR Hands package
- From Samples tab import HandVisualizer sample
- Open HandVisualizer.unity Scene
- Observe the hands in the Scene view
Actual results: Hands have a broken material (pink texture)
Expected results: Hands material is not broken
Reproducible with versions: 1.5.1 (6000.0.49f1, 6000.1.4f1, 6000.2.0b2)
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Resolution Note:
Fixed URP material importing by adding a `MaterialPipelineHandler` script along with the corresponding asset to detect and reassign material shaders for the HandVisualizer Sample.
Resolution Note (fix version 1.6.0):
Fixed URP material importing by adding a `MaterialPipelineHandler` script along with the corresponding asset to detect and reassign material shaders for the HandVisualizer Sample.
Resolution Note (fix version 1.5.2):
Fixed URP material importing by adding a `MaterialPipelineHandler` script along with the corresponding asset to detect and reassign material shaders for the HandVisualizer Sample.