Search Issue Tracker
Not Reproducible
Not Reproducible in 1.2.X
Votes
0
Found in [Package]
1.2.0
Issue ID
XRHB-35
Regression
No
Controller tracking stops when using MetaXRFeature
As of the V51 integration asset it is possible to compile builds using the Meta XR Feature. The XR hands package should work with the oculus integration asset.
When using the MetaXRFeature on Quest 2, starting an app with controllers, switching to hands, and then switching back to controllers results in controllers not reporting as tracked anymore.
Expected behavior: controllers should continue to be tracked when an app switches from controllers, to hands, and back to controllers.
Comments (1)
-
prawn-star
Nov 25, 2023 01:00
I can confirm this is also the issue with XR Hands 1.3.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] TMP Font Asset pop-up Window opens on the secondary monitor when the Editor is placed in primary monitor
- Transition delay is ignored when opacity is listed before scale in transition-property of the Styles.uss file
- “NullReferenceException” error thrown in the Console when pressing kebab button in Pipeline Specific Settings for Default Profile in Project Settings window
- [Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open
- Build fails with a warning when running Unity Editor’s csc.dll manually using dotnet command
Resolution Note:
Not reproducible anymore
Resolution Note (1.2.X):
Not reproducible anymore