Search Issue Tracker
Fixed
Fixed in 1.8.0
Votes
0
Found in [Package]
1.4.2
1.5.2
1.6.0
1.7.1
1.7.3
Issue ID
UVSB-1885
Regression
No
Bolt Update Random Range node set users values to min0 and max0
When upgrading unity Editor from versions before to 2021.1, to 2021.1 and more, the random range api changed and it break all user data and ports connections in graphs.
*Reproducible on:*
* Visual Scripting version: upgrading from 1.4.13, 1.4.14 to 1.7.3
* Can be reproduced just by upgrading Unity Editor 2020 --> 2021
*Steps to Reproduce:*
# Open the following project using 2019.4 or 2020.3 version [https://github.cds.internal.unity3d.com/wendy-valles/platformer-kit]
# Update the current Bolt version to 1.4.15
# Go to Project->Macros ->ChangeMind.asset and open it to see the values set on the Random Rage node
# Close the project and open it with Editor 2021.1
# Go to package manager and install Visual scripting 1.7.3
# Wait for the update to finish and reopen the same asset from above.
*Actual Results:*
* Random Range values are reset to 0
* Example Before and after. Making it pretty fun to find all the wrong values.
!image-2021-09-28-16-45-10-370.png!
* !image-2022-02-04-14-15-23-730.png!
*Expected:*
# Min and Max Ports should link on the Min Inclusive and max Inclusive ports.
# If the port was not connected, the value should transfer to the good port.
# This should happen for anything that get modified in the future and not only to the random Range node.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment