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Fixed
Fixed in 1.4.16
Votes
0
Found in [Package]
1.4.15
1.5.1
1.6.0
1.7.3
Issue ID
UVSB-1638
Regression
No
Const are stripped from IL2CPP builds
*STR:*
* Add a Text to a scene (UI/Text)
* On the Text GameObject add a ScriptMachine a create the graph like in SetText attachment
* Build and run for IL2CPP
*Result:*
* 0 appears in the text
*Expected:*
* The PI value should be displayed (3.14...)
*OLD : THE PROBLEM DON'T COME FROM GENERIC MATH NODE*
-When using generic math operator with multiple types, the result are not processed like in the editor in a WebGL build. It is pretty hard to find when it won't work in WebGL.-
-*Reproducible on:*-
-Any version of Bolt + Visual Scripting package, when building on WebGL and possibly on Android.-
-*Steps To Reproduce:*-
# -Open the linked project or remake the graph. [^case_1339231-HateShape_V2-GenericOperators.zip]-
!image-2021-08-11-10-19-22-653.png|width=853,height=369!
# -Press play button this is what you should see in WebGL.-
!Bug Operator.gif!
# -Build for WebGL and make sure the scene is part of the Build.-
!image-2021-08-11-10-20-30-112.png|width=279,height=270!
# -You should now see nothing, but it should behave the same.-
# -Replace the operator in your graph to the one that is in the Work group-
!image-2021-08-11-10-25-11-259.png|width=552,height=405!
# -Test in editor, object should instantiate.-
# -Rebuild for Webgl, now the object instantiate.-
-*Actual Results:*-
-The rotation of the cube is not working in WebGL, but it is working in the Editor.-
-*Expected Results:*-
-The Generic operator, should work on all platforms and not only in editor, windows, mac.-
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