Search Issue Tracker
Fixed in 6000.0.45f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, 6000.2.0a4, future release
Votes
0
Found in
6000.0.0b15
6000.1.0a1
6000.2.0a1
Issue ID
UUM-96170
Regression
Yes
Windows player with a custom .exe file crashes in FixupD3D12SDKPath
Steps to reproduce:
1. Load UnityPlayer.dll from another application, and call into UnityMain
2. Observer a crash in FixupD3D12SDKPath
Forum post: https://discussions.unity.com/t/unity-as-a-library-dll-with-version-6/1557023
\\
Reproducible with versions: 6000.0.0b15
Not reproducible with versions: 6000.0.0b14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Add comment