Search Issue Tracker
Fixed
Fixed in 6000.0.36f1, 6000.1.0b2
Votes
0
Found in
6000.0.28f1
6000.1.0a6
Issue ID
UUM-89983
Regression
Yes
The script is not renamed in the Project window when renaming and a compilation Error is present
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/BreakMe.cs“
3. Remove “;“ in line 6
4. Save
5. Rename “/Assets/RenameMe.cs“ to “Renamed”
Expected result: The Project window has “Renamed” present
Actual result: The Project window shows RenameMe
Reproducible with: 6000.0.22f1, 6000.0.28f1, 6000.1.0a6
Not reproducible with: 2022.3.53f1, 6000.0.21f1
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment