Search Issue Tracker
Fixed
Fixed in 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Votes
1
Found in
2021.3.43f1
2022.3.44f1
6000.0.17f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-78825
Regression
No
RefreshItems() does not clear some bindings when ListView is used
Reproduction steps:
1. Open the attached “RefreshListBug.zip” project
2. Open the “SampleScene” Scene (Assets > Scenes)
3. Make sure that “Full HD (1920x1080)” is selected in the Game view
4. Enter the Play mode
5. Click on the “A” button at the top
6. Scroll through that list to the bottom
7. Repeat 4th and 5th steps with “B” and “C” buttons
8. Observe the list after pressing “C” button
Expected result: The list only consists of “C” letters
Actual result: Few rows of “B” letters are visible in-between “C” letters
Reproducible with: 2021.3.43f1, 2022.3.44f1, 6000.0.17f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Reproduction might be inconsistent therefore repeating 4th and 5th steps might be needed
- Sometimes the incorrect letters only are visible for a short time
- Issue also reproduces for “A” and “B” letter lists
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment