Search Issue Tracker
Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
2022.3.21f1
2023.2.13f1
2023.3.0b10
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-65656
Regression
No
NavMesh.CalculatePath fails when the height of the Agent is lower than 1.9
How to reproduce:
1. Open the “TestNavBugs“ project
2. Open the “TestNavMinimal“ Scene
3. Enter Play Mode
4. On the Game view press the “Load Nav Fails“ button
5. Observe the Console
Expected result: “Success = True“ is seen
Actual result: “Success = False“ is seen
Reproducible with: 1.1.5 (2022.3.21f1), 2.0.0 (2023.2.13f1, 2023.3.0b10)
Could not test with: 2021.3.36f1 (AI Navigation package is unavailable)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: Reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment