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Fixed
Fixed in 2022.3.47f1, 6000.0.X
Votes
3
Found in
2022.3.18f1
2023.2.8f1
2023.3.0b5
6000.0.0b11
Issue ID
UUM-63345
Regression
Yes
Memory leak when Application.runInBackground is set to false and the Editor is unfocused
Reproduction steps:
1. Open the attached "Repro" project
2. Open “Assets/Scenes/SampleScene” scene
3. Open Task Manager
4. Enter the Play mode
5. Unfocus the Editor
6. Wait for around a minute and observe the results
Expected results: Memory usage remains consistent
Actual results: Memory usage starts rapidly increasing after some time
Reproducible with: 2022.2.0b15, 2022.3.18f1, 2023.1.0a17, 2023.2.8f1, 2023.3.0b5
Not reproducible with: 2021.3.34f1, 2022.2.0b14, 2023.1.0a16
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Notes:
- Only reproducible when Build Target is set to Android
- Reproduces only if both Scene view and Game view are visible at the same time
- Does not reproduce when the renderer in the “Assets/Settings/UniversalRP” asset is changed from “ForwardRenderer” to “Renderer2D”
- The Editor was left running in the background for 3 minutes in the versions it did not reproduce in
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Resolution Note (fix version 2022.3.47f1):
Do not force camera depth buffer to use a 24 bit format when running in the Editor. Fix an issue when the camera depth buffer was unnecessarily reallocated and lead to memory leaks and performance degradation in the Editor when Android build platform was selected, Application.runInBackground was set to false and the Editor is unfocused.