Search Issue Tracker
Fixed
Fixed in 2021.3.35f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b4
Votes
0
Found in
2021.3.33f1
2022.3.15f1
2023.2.3f1
2023.3.0a18
Issue ID
UUM-59080
Regression
Yes
Transition animation stops after the transition ends when played in Preview
Reproduction steps:
1. Open the attached “BugRepro“ project
2. Open the “Assets/Scenes/Demo“ Scene
3. In the Hierarchy window, select the “ADC” GameObject
4. Open the Animator window (Window > Animation > Animator)
5. In the Animator window, select the transition between “Idle” State and “Attack“ State
6. In the Inspector window, play the Preview of the transition
Expected result: Both States' animation sequences and the transition are played
Actual result: Only the first State animation sequence and the transition is played
Reproducible with: 2021.3.31f1, 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a18
Not reproducible with: 2021.3.30f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment