Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0a17
Votes
0
Found in
2022.2.0a16
2023.1.0a1
2023.2.0a1
2023.3.0a1
Issue ID
UUM-5692
Regression
No
[VFX] New SG integration fallback to black on HDRP
Step to repro:
- Open a HDRP project
- Create a shader graph unlit
- Enable "Support VFX" in master node inspector
- Set the base color to red
- Save
- Create a default VFX
- Assign the newly created shaderGraph
- Spawn the newly created VFX in the scene
- Observe the expected red output
- Add an exposed keyword in shaderGraph
- Save the shaderGraph
- Observe the log : "keyword blackboard properties in Shader Graph are currently not supported in Visual Effect shaders. Falling back to default generation path"
- Observe in scene : the rendered particles are now black
Expected:
- The VFX should simply fallback ignoring the unsupported keyword
Bonus:
- The log warning isn't user friendly, usage of the VFX error feedback could be appropriate here.
- The same repro in URP generates compilation error
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] TMP Font Asset pop-up Window opens on the secondary monitor when the Editor is placed in primary monitor
- Transition delay is ignored when opacity is listed before scale in transition-property of the Styles.uss file
- “NullReferenceException” error thrown in the Console when pressing kebab button in Pipeline Specific Settings for Default Profile in Project Settings window
- [Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open
- Build fails with a warning when running Unity Editor’s csc.dll manually using dotnet command
Add comment