Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0a17
Votes
0
Found in
2022.2.0a16
2023.1.0a1
2023.2.0a1
2023.3.0a1
Issue ID
UUM-5692
Regression
No
[VFX] New SG integration fallback to black on HDRP
Step to repro:
- Open a HDRP project
- Create a shader graph unlit
- Enable "Support VFX" in master node inspector
- Set the base color to red
- Save
- Create a default VFX
- Assign the newly created shaderGraph
- Spawn the newly created VFX in the scene
- Observe the expected red output
- Add an exposed keyword in shaderGraph
- Save the shaderGraph
- Observe the log : "keyword blackboard properties in Shader Graph are currently not supported in Visual Effect shaders. Falling back to default generation path"
- Observe in scene : the rendered particles are now black
Expected:
- The VFX should simply fallback ignoring the unsupported keyword
Bonus:
- The log warning isn't user friendly, usage of the VFX error feedback could be appropriate here.
- The same repro in URP generates compilation error
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- “Full Screen Pass Renderer Feature_Old GUID” text is cut off in Renderer Features window
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
Add comment