Search Issue Tracker
Fixed in 2022.3.42f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a3, future release
Votes
0
Found in
2022.3.7f1
2023.1.10f1
2023.2.0b6
2023.3.0a2
6000.0.0b11
Issue ID
UUM-46557
Regression
No
SRGB_LinearToGamma is only applied when SRGB_GammaToLinear_UNorm8ToFloat applies linearisation to RGB channels before swizzling
Reproduction steps:
1. Open the attached project “TextureImportIssue”
2. Select the “Assets/textures.tga” texture
3. In the Menu bar click on Test > ConvertToRGBA
4. Select the “Assets/textures.tga._autogen.tga” texture and compare it to “textures.tga”
Expected result: Both textures look identical
Actual result: The “textures.tga._autogen.tga” texture looks different from the “textures.tga” texture
Reproducible with: 2022.3.7f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2
Couldn’t test with: 2021.3.29f1 - errors in user script: “TextureImporterSettings' does not contain a definition for 'swizzleA' and no accessible extension method 'swizzleA' accepting a first argument of type 'TextureImporterSettings' could be found (are you missing a using directive or an assembly reference?)”
Reproducible on: macOS 13.4.1 (c)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment