Search Issue Tracker
Won't Fix
Votes
2
Found in
2023.1.5f1
Issue ID
UUM-37718
Regression
No
[HDRP][XR] Performance in Play mode drops when DLSS is switched on / off in Editor
Reproduction steps:
1. Open user attached project "2023-beta-test.zip"
2. In the Hierarchy select XR Origin > Camera Offset > Main Camera
3. In the Inspector enable Camera > Rendering > HDRP Dynamic Resolution
4. Enter Play mode
5. Activate the headset and move around
6. Exit Play mode
7. Repeat steps 4, 5 and 6 a few times
Expected result: The view is the same
Actual result: The view starts glitching and freezing
Reproduced with: 2.3.1 (2023.1.0b16), 2.3.2 (2021.3.26f1, 2022.3.0f1, 2023.1.0b19)
Could not test with: 2023.2.0a17 (“ReleaseDynamicVBOFrame” error in the Console)
Reproducible on: Windows 10
Note: Can’t test on Player, because the build fails
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unsupported texture format R16 for a swizzle" error and texture is not correctly rendered when using texture Swizzle and reimporting texture asset
- Tab order is incorrect after re-ordering
- [Ubuntu] Red squares instead of ticks in dropdown options
- Multiple simultaneous input with the touch screen sometimes leaves button in not default state
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
Resolution Note:
There are no fixes planned for this Bug