Search Issue Tracker
Fixed
Fixed in 2022.3.11f1, 2023.3.0a3
Votes
1
Found in
2022.2.10f1
2023.1.0b7
2023.2.0a5
Issue ID
UUM-30970
Regression
No
Only last pass material is used when rendering multiple FullScreenpassRendererFeatures in one frame
Reproduction steps:
1. Open the attached project "IN-34896.zip"
2. Open "SampleScene"
3. Move the mouse between Project and Scene windows
4. Try selecting the GameObjects in the Hierarchy
Expected result: no flickering in the Scene view
Actual result: black and white flickering in the Scene view
Reproducible with: 2022.2.10f1, 2023.1.0b7, 2023.2.0a5
Could not test with: 2020.3.46f1, 2021.3.21f1 (no Full Screen Pass Renderer Feature)
Reproducible on: macOS 12.4 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Add comment