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Fixed
Fixed in 2023.2.0a5
Votes
0
Found in
2022.2.9f1
2023.1.0b7
2023.2.0a4
Issue ID
UUM-28703
Regression
Yes
"FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing setRelativeAudibility" thrown when audio is played after the Scene reload or an AudioSource is destroyed
How to reproduce:
# Open the attached project "TestAudioWebGL.zip"
# Open Assets/SampleScene.unity
# Build And Run the project for WebGL
# Open the Web Console in the browser
# Click the "PLAY AUDIO" Button in the Unity WebGL Player
# Click the "RELOAD SCENE" Button
# Repeat step 5
Expected results: No errors thrown in the Web Console
Actual results: "FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing setRelativeAudibility" thrown in the Web Console
Reproducible with: 2022.2.0b15, 2022.2.9f1, 2023.1.0b7, 2023.2.0a4
Not reproducible with: 2020.3.46f1, 2021.3.20f1, 2022.2.0b14
Reproducible on: Windows 10
Comments (6)
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yty
Dec 30, 2023 03:12
Still has these errors in 2022.1.24
mahaweilu
Sep 26, 2023 06:08
>We reproduced in 2022.3.1f1 LTS.
Sorry, we reproduced in *2022.3.2f1* LTS.
mahaweilu
Sep 26, 2023 06:07
We reproduced in 2022.3.1f1 LTS.
avalov
Jun 30, 2023 09:18
This is not reproducible in 2022.3.1f1 LTS.
Alexander3DAT
Apr 17, 2023 07:57
Issue still present in 2021.3.22f1,
Also why is still only fixed for a alpha version of Unity?
AndrewAlexArt
Apr 05, 2023 11:08
Still has these errors in 2022.2.12f1