Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a21
Votes
1
Found in
2020.3.41f1
2021.3.13f1
2022.1.22f1
2022.2.0b14
2023.1.0a17
Issue ID
UUM-19314
Regression
Yes
[ProBuilder][SRP]Wrong material assigned to ProBuilder shape upon creation
Steps to reproduce:
1. Create a new URP project
2. Import ProBuilder
3. Go to Tools>ProBuilder>ProBuilder Window
4. Select New Shape
5. Create a ProBuilder Cube
6. Inspect the Cube - you will find FontMaterial in Material slot 0
Not reproducible with: 2023.1.0a13
Reproducible with: 2023.1.0a14, 2023.1.0a19
Expected result: a shape is created with the correct Material
Actual result: Wrong material is assigned to the ProBuilder mesh.
Note: this is reproducible with HDRP/URP. Everything is working correctly when using the built-in pipeline.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.1.0a21):
Verified fixed in 2023.1.0a21_1e5025d78c0b
Resolution Note (fix version 2022.2.1f1):
Verified fixed in 2022.2.1f1_2deb6625894a
Resolution Note (fix version 2022.1.24f1):
Fixed with: 2022.1.24f1
Resolution Note (fix version 2021.3.15f1):
Verified fixed in 2021.3.15f1_e8e88683f834
Resolution Note (fix version 2020.3.43f1):
Verified fixed in 2020.3.43f1_7716848