Search Issue Tracker
Fixed
Fixed in 3.5.0
Votes
1
Found in
3.5.0-pre.2
Issue ID
UUM-139247
Regression
No
[XRIT] XRIT Simulator is not initialized on second Play Mode initialization when Domain Reload is disabled
Steps to reproduce:
1. Open the attached user's project "TestURPTemp.zip"
2. Open "Assets/Samples/XR Hands/1.7.3/HandVisualizer/HandVisualizer.unity"
3. Make sure Domain reload is completely disabled under "Edit -> Project Settings -> Editor -> Enter Play Mode Settings"
4. Enter Play Mode
5. Exit Play Mode
6. Enter Play Mode again and observe XRIT Simulator not working and a warning being outputted
Actual result: XRIT Simulator is not initialized on second Play Mode initialization when Domain Reload is disabled
Expected results: XRIT Simulator is initialized on second Play Mode initialization when Domain Reload is disabled
Reproducible with: XRIT 3.0.10 - 3.5.0-pre.2 (6000.0.68f1, 6000.3.8f1, 6000.4.0b9, 6000.5.0a7)
Could not test below XRIT 3.0.10 due to sample errors after reimporting
Environment tested: Windows 11 24H2
Notes:
-Issue only reproduces when trying to instantiate the Device Simulator Prefab via the XRIT Project settings (it does not reproduce if manually placing the prefab in the Scene)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
- Expanded foldouts collapse when reselecting D3D12 Device Filter List asset
- Project creation fails without any further explanation when a broken version reference is used
- Color Picker pop-up window does not update when undoing color change in UI Builder
- Making changes to custom package Technical Name throws errors
Resolution Note:
Fixed the simulator prefab not instantiating automatically after the first run when using fast-enter play mode settings.
Resolution Note (fix version 3.5.0):
Fixed the simulator prefab not instantiating automatically after the first run when using fast-enter play mode settings.