Search Issue Tracker
Fixed
Fixed in 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Votes
0
Found in
6000.2.14f1
6000.3.0f1
Issue ID
UUM-128624
Regression
Yes
Excessive collision impulse occurs when approaching a stationary Rigidbody after it comes to rest
Reproduction steps:
1. Open the attached “IN-113349” project
2. Open the “Scenes/Menu” scene
3. Enter Play Mode
4. In the Game view, load the test scene by pressing “Play”, then “Local”, then “Load Level 1”
5. After the scene loads, press “Enter”, “J”, “Enter” keys in that order
6. Use WASD to move next to the “Barrel” GameObject
7. Press “F” key, then press any movement key to throw the barrel
8. Use WASD and attempt to pass through the “Barrel” GameObject
Expected result: The “Barrel” GameObject does not move
Actual result: The “Barrel” GameObject flies away from the player
Reproducible with: 6000.2.0a7 (54cbf955d0e8), 6000.2.14f1, 6000.3.0f1
Not reproducible with: 6000.2.0a6 (249fe0a196c2)
Couldn’t test with: 6000.0.63f1, 6000.4.0a5, 6000.5.0a2 - Too many project related errors when downgrading or upgrading the version
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
Add comment