Search Issue Tracker
Fixed in 6000.0.65f1
Fixed in 6000.0.X, 6000.3.X, 6000.4.X, 6000.5.X, 6000.5.0a4
Votes
0
Found in
6000.0.62f1
6000.2.10f1
6000.3.0b9
6000.4.0a4
6000.5.0a2
Issue ID
UUM-125596
Regression
No
Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
How to reproduce:
1. Open the ‘SampleProject_IDG.zip' project
2. Open the ‘Main’ scene
3. Enter Play Mode
3. In the Hierarchy, select ‘Day’ GameObject → Global Volume
4. In the Inspector, navigate to ‘Tonemapping’
5. Select ‘Mode’ to any other than 'ACES’
6. Observe the Game view
Expected result: The clouds and the sky are not blurred
Actual result: The clouds and the sky are blurred
Reproducible with: 2023.3.0a15, 6000.0.62f1, 6000.2.10f1, 6000.3.0b9, 6000.4.0a4
Could not test with: 2023.1.0a1 (Unfixable console errors)
Reproducible on: macOS 26.0.1 (M1 Max)
Not reproducible on: no other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment