Search Issue Tracker
Fixed
Fixed in 1.1.8
Votes
0
Found in [Package]
1.1.6
Issue ID
PROFB-367
Regression
No
Memory Profiler - Shader duplicates are not shown when "Show Potential Duplicates Only” is enabled
How to reproduce:
1. Open the attached “IN-110344” project
2. Open the Memory Profiler window (Window > Analysis > Memory Profiler)
3. Click on the “IN-110344_SSVR” snapshot to open it
4. Click on “Unity Objects” on the top toolbar and unfold the “Shader” row
5. Enable “Show Potential Duplicates Only”
6. Find the “Shader” row and unfold it
7. Observe the result
Expected result: All duplicate shaders are shown
Actual result: Only the fallback shaders are shown
Reproducible with: 1.1.0-exp.1 (2023.3.0b11), 1.1.6 (2023.1.0b11, 6000.0.54f1, 6000.2.0f1, 6000.3.0a4)
Could not test with: 1.0.0 (2023.3.0b11 (“InvalidOperationException: Unable to create view from Uxml“)), 1.1.6 (2023.1.0b10 (Opening the Snapshot gets stuck at “Reading Managed Heap Bytes”))
Reproduced on: Windows 11
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
- Editing serialized fields on script components gets interrupted by reimport when editing a prefab with auto save enabled
- Crash on Transform::EnsureCapacityIncrease when duplicating a prefabbed UI element
- Memoryless depth/stencil targets are allocated with Private storage when building for Metal Graphics API supporting devices
Add comment